Operation Flashpoint 2 Online

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So ofp2is coming to your gaming platform next year around spring time! For us P.C gamers specifications of your rig can make or break the game! So what would be the excepted minimum for the game? Well lets find out!

For starters the game could be released on either P.C DVD or even Blu ray, the latter would dramatically change the situation because that means 25gig’s worth of data can be stored onto this media type making a hefty initial installation.

Playing massive open geographical environments in games usually means lagg! Not the term used for slow internet connections but more over, graphical performance. Massive open environments such as bf2, nothing as close as ofp or ofp2 though! lagged even with fast systems! This will be no different in ofp2! Bellow are estimated specification needed to run minimum settings and then I will look into maximum settings for the no budget gamers, thats me out then!

OFP2 Minimum Specs **estimated**

  • CPU: AMD 64 3200+ / Intel Pentium 4 3.0GHz +
  • Memory: 512MB (XP) or 1GB (Vista)
  • HD Space: 8GB
  • Graphics Card: Nvidia 6600GT/ATI Radeon 1600XT or higher (Shader 3.0 or better) with 256MB memory

These specifications are based on the latest cod5 and Far Cry 2 engines. Remember that ofp2’s gaming engine is totally different to these and so specifications could be lower/ higher. From the time of this blog post to the official release, computer specifications will change, DDR 3 will be widely used, core i7 will be officially mainstream,gamers will be using directx 10. I really doubt these specifications would play the game enjoyably

Stay posted for more information and news articles on ofp2 specifications. Have your say and tell me what specifications you would expect the game to require! I will be compiling a list of specifications and benchmarks in the up-coming months of this year.

Today I thought I would have a blast from the past moment! It gives us gamers the chance to reminisce the good and bad points of the game. I went in search of images across the InterWeb and found a collection of goodies. One of my favourites has to be the parachuting and binocular screenshots oh not to mention the screenshot of the guerillas in single player mode!, brings back some good memories! I remember missing cut scenes so I would reload my last saved game just to listen to it again.

Making your own maps, using the in-game editor or just plain online gaming, So what did it for you? what got you into OFP and OFP2? was it the single player mode, spending hours and hours running round like a headless chicken trying to figure out what to do next? Or was it more the multiplayer carnage?

Check out these screens below! They might trigger your memory!

Leave your comments and have your say! What do you expect to see in the new OFP2? Would you integrate anything from the original? what was your favourite past time when playing the ofp?

Apparently the i-phone will play OFP2 Online! Nah only joking! Not that you would believe such a statement anyway but it was worth a try :p.

Today I want to talk about the multiplayer aspects of the game. I’m not sure if this was the same as it was for you but multiplayer seemed to be the most memorable part of the game. OFP2 was easily the best multiplayer game around, clans seemed to prop up every where, there was even a few occasions when I got lost in the woods and got ripped as a n00b but we all got to start some where, right?

OFP2 Multiplayer
The pc version includes 32 player 16 vs 16 environment. There is also a new addition to online play. Each gamer can have a squad of 8 soldiers this makes wider spread gaming easier and more true to life.
There is also an additional 8 player co-op which usually goes down well, take Sven Co-op for example, brilliant half life shooter!

Last but not least, players can also go for a 4 player campaign and single player mission co-op, awesome! lets hope the community will create numerous server across the world, one thing operation flashpoint was lacking, running a server on cable 128 kb upload, is not good!

check out my older ofp2 image post just to remind you of how good this game is!

I usually frown upon streaming video content over the internet, Gaming graphics has continued to advance since the early days of death match, things have come along way and this is why streaming videos @ 320×240 resolution does not do the game any justice! So I have provided a download link so the community can get the full aspect of the game in full true detail, well nearly! codemasters official video.

OFP2 Online will try to bring the operation flashpoint 2 community as many high quality videos as possible, either in the form of  links or direct media, who knows but we will do it!
For those of you who don’t wish to download the full High Definition video and would like a quick teaser then check out this low quality video of a Operation Flashpoint 2 teaser hosted on you tube.

I have yet another set of images for the ofp2 community. When I first came across these images I was slightly concerned about the image quality and graphics rendering. Dont despair, because these are not Operation Flashpoint 2 Images but our competition! Yes you guessed it! Arma2. If you look at my previous OFP2 images you can see the difference in quality by quite a margin.

Images are being passed around the community where these arma2 images are misleading gamers into thinking these screenshots are OFP2 based! Well thanks to our OFP2 DR neighbours, these images were spotted quite easily! The images are property of Bohemia Interactive not codemaster which is a big of a give away considering the majority of the pictures are watermarked! sheesh!

If any images similar to the bellow state that the media are based on Operation Flashpoint 2! Well this is simply not true. When new media eventually makes it on the interWeb we can then compare more of our competition and hopefully see more true in-game graphics. Lets leave Codemasters at what they do best and just sit back and wait!

Welcome back to Operation Flashpoint 2 Online! Over the past week or so I have been introducing different elements of the game from geographical locations, weaponry and motion capture. Today I will be introducing information on Vehicles within operation flashpoint 2 Dragon Rising. All information is officially from codemaster HQ and today we have the last installment of intel they based on their new gaming engine.

Vehicles
The game will have a wide range of vehicles. Operation Flashpoint 2 will include 50 different vehicles ranging from air, naval and land units. Vehicles react to different terrain types for example, A jeep will perform differently on boggy based terrain than grass or tarmac.

The developers have created vehicles with varying strengths and weaknesses, a little like your weapon types! Tanks have heavy armour to protect key target areas such as fuel tanks. Jeeps are faster, they can dodge artillery and so-forth. Ok, you may expect this in a modern FPS but the result would create varying multi-player game play.

A key feature to this game is how vehicle interaction is implemented in OFP2. Developers have not only thought about vehicles and your interaction within the game but also your teams mates and crew. Developers have created vehicles so 5/ 6 members of your squad can hitch a ride or even provide vital cover against the enemy using on-board weaponary. Passenger implementation has been carefully designed. Passenger positions in vehicles are based on real life military vehicles of today such as the current vehicles of Afghanistan.

The game has always been top class. The above just demonstrates how in depth vehicles are integrated into the game but, unlike other games such as BF2 the player can see a big difference in gaming style. Operation Flashpoint 2 provides all what current titles do but at a much higher level. Operation Flashpoint 2 will be over average at all aspect of the game not just as a First Person shooter or Vehicle based gaming title.

Keep looking for updates! Operation Flashpoint 2 Online news is dedicated to bringing you the latest information the gaming community has to offer.
If you have any information that may help add to our current news section then feel free to contact us.

Hello to those of you re-visiting, if your not then Hello new comers! Today I want to briefly write about knowledge of game play and weaponry. All information has been released from codemasters during press releases and developer interviews.

Game play
The first feature that caught my eye was the inability to store a arsenal of weapons from grenade launchers and sniper rifles. As mentioned in previous post **LINK** the game is a simulator not a general FPS. Ok this may sound negative but its the best implementation of realistic gameplay. Weapons must be carried and anything else must be assembled from scratch, so there is nothing un-realstic about it.

During combat sequences its not a case of firing and reloading with a blink of an eye but more as a sequence, more military style by the book kind of thing. Players must place their gun down into position for sniping, after deploying your machine gun it must be then placed by on your shoulder before moving on. Even tuning your weapon for combat is highlighted, nothing has been over engineered.

Weaponry
The game has a whopping 70 infantry weapons within the game. This doesn’t come as a surprise but imagine the possabilities. Online gamers can actually pick their favourite weapon without everybody either having a ak47 or m4a1! Game play will vary tremendously , you could say a server with 32 players would all have a unique weapon, something that makes the game better than the rest!

Bellow are varying weapon types available to the gamer:

  • Anti Tank
  • Anti-aircraft
  • shotguns
  • sub-machine gun
  • pistols
  • Sub Machine Guns
  • Heavy Machine Guns
  • Varying Rifles
  • assault rifles
  • Sniper rifle

Each weapon can be customised with different scopes and add-ons. The usual weapon attachments would be suppressors, different aiming sights and other varying weapon goodies that are still un-disclosed. It should be interesting to see the out-come and what extra are actually available.

Keep looking for up-dates, I will give you a hint into what my next topic will be! Theres 50 of them! There you go!

On monday Codemasters leaked information on the geographical aspect of the game! Today I will be looking into the physics of Dragon Rising along with gameplay and other general goodies.

Physical Destruction
Physics in first person shooters usually lacks when it comes to building structures. Dragon Rising incorporates a multi-stage multi level demolition approach to allow a more realistic approach to game play. So for instance, hiding in a building whilst a tank is aiming at you is not going to be a good stealth tactic.

Soldiers axis/ Allie
With the first version of Operation Flashpoint characters seemed life like and unique, there is no change in this version too. The incorporation of unique models allows the creation of unique enemy’s, “not repetitive German soldiers running at you!” The main reason why this is being incorporated is to allow the gamer to visually pin point who is friednly and who is the enemy, creating a real life enviroment whilst gaming!

Animation/ Motions

The motion capture sequences have been developed with special forces, which special forces I don’t know but I will find out! The new engine implements extra animation for vehicles and model actions. The new engine has a set of unique animations for mounting vehicles and jumping over small walls, these are just few of many new animations added to the game.


Arma2 Image- Ofp2 Competition

last but not least, physics within the game also introduces interactivity with life like objects, for example Kicking through a door to gain access, moving objects for cover! I can imagine games such as half life 2 that support physics interactivity with also be adopted within operation flashpoint 2.

All the above mentioned are key features why this game simulator will achieve great results on release! Come back and find out more latest news from OFP2:O.

Here at Operation Flashpoint 2 Online we are dedicated to giving you the latest information on the Internet for the long awaited sequel Operation Flashpoint 2 : Dragon Rising.

Codemasters has released information on the what the gamer has to offer so far. Any previous Operation flashpoint gamer already understands the vast geographical game play the engine has to offer, So lets have a look into what OFP2  Devlopers have to offer.

The island

The island of which is game is based on is named Skira Island, the  island is around 220 km² which in-corporates different terrain types to achieve different gaming environments for the player.

Terrain types include:

  • Swamps - Rainbox six favourite
  • Grasslands
  • Forest - OFP flash back!
  • Rocky Mountains

Geographically the island is located in north Japan, Skira is part of a chain of islands called the scarlet islands. The island has been liberated by China, Japan and Russia during the cold war of WW2. Today, Skira prized raw material is oil, with the largest oil reserve in the world! Could this possibility be the focus of the game?

Now, lets get back to the gameplay! Bellow are some features that might make you realise how vast the engine is and what the game has to offer from a geographical point of view.

In real time:

  • It takes 4 and a half hours to walk across the island!
  • This could be halved  if using a vehicle such as a jeep
  • Fastest method is by aircraft which takes 20 minutes

The research and development team was sent to the the island of Skira to collect as much information through photographs and documents. This has resulted in the game using real life places which gives players the chance to play missions in real life environments!

As always codemasters believe by achieving this result the game offers free flowing non guided tactics and strategy, something that most First person Shooters are lacking.

So far the game offers a lot in-terms of realism and game play, Operation Flashpoint 2 Online will be providing you with more news to come! Bookmark us and come back! Just watch this space -> <-

Here are the latest screenshots todate of the up-coming war sim Operation Flashpoint 2 online. The screenshot previews show what codemasters are really made of! Operation Flashpoint: Code War crisis was a head of it time and provided unique game play. Well if these screenshots are anything to go by, I think we have another awarding winning title!

Keep looking through OFP2O’s gallery to see more of codemasters gaming engine.

Enjoy!