On monday Codemasters leaked information on the geographical aspect of the game! Today I will be looking into the physics of Dragon Rising along with gameplay and other general goodies.
Physical Destruction
Physics in first person shooters usually lacks when it comes to building structures. Dragon Rising incorporates a multi-stage multi level demolition approach to allow a more realistic approach to game play. So for instance, hiding in a building whilst a tank is aiming at you is not going to be a good stealth tactic.
Soldiers axis/ Allie
With the first version of Operation Flashpoint characters seemed life like and unique, there is no change in this version too. The incorporation of unique models allows the creation of unique enemy’s, “not repetitive German soldiers running at you!” The main reason why this is being incorporated is to allow the gamer to visually pin point who is friednly and who is the enemy, creating a real life enviroment whilst gaming!
Animation/ Motions
The motion capture sequences have been developed with special forces, which special forces I don’t know but I will find out! The new engine implements extra animation for vehicles and model actions. The new engine has a set of unique animations for mounting vehicles and jumping over small walls, these are just few of many new animations added to the game.
last but not least, physics within the game also introduces interactivity with life like objects, for example Kicking through a door to gain access, moving objects for cover! I can imagine games such as half life 2 that support physics interactivity with also be adopted within operation flashpoint 2.
All the above mentioned are key features why this game simulator will achieve great results on release! Come back and find out more latest news from OFP2:O.

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November 4th, 2008 at 3:30 am
The picture in the newsflash isn’t from Flashpoint 2, but rather from ArmA or ArmA2. You can clearly recognize distinctive looking shoulder patch on soldier and the way the doorgunner isn’t holding his weapon.
November 7th, 2008 at 12:59 pm
Araon, Nice to see someone is paying attention, good call! I may write a post on Arma2 and Ofp2 comparisons but would this result in a war of the FPS!