Here at Operation Flashpoint 2 Online we are dedicated to giving you the latest information on the Internet for the long awaited sequel Operation Flashpoint 2 : Dragon Rising.
Codemasters has released information on the what the gamer has to offer so far. Any previous Operation flashpoint gamer already understands the vast geographical game play the engine has to offer, So lets have a look into what OFP2 Devlopers have to offer.
The island
The island of which is game is based on is named Skira Island, the island is around 220 km² which in-corporates different terrain types to achieve different gaming environments for the player.
Terrain types include:
- Swamps - Rainbox six favourite
- Grasslands
- Forest - OFP flash back!
- Rocky Mountains
Geographically the island is located in north Japan, Skira is part of a chain of islands called the scarlet islands. The island has been liberated by China, Japan and Russia during the cold war of WW2. Today, Skira prized raw material is oil, with the largest oil reserve in the world! Could this possibility be the focus of the game?
Now, lets get back to the gameplay! Bellow are some features that might make you realise how vast the engine is and what the game has to offer from a geographical point of view.
In real time:
- It takes 4 and a half hours to walk across the island!
- This could be halved if using a vehicle such as a jeep
- Fastest method is by aircraft which takes 20 minutes
The research and development team was sent to the the island of Skira to collect as much information through photographs and documents. This has resulted in the game using real life places which gives players the chance to play missions in real life environments!
As always codemasters believe by achieving this result the game offers free flowing non guided tactics and strategy, something that most First person Shooters are lacking.
So far the game offers a lot in-terms of realism and game play, Operation Flashpoint 2 Online will be providing you with more news to come! Bookmark us and come back! Just watch this space -> <-

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