Welcome back to Operation Flashpoint 2 Online! Over the past week or so I have been introducing different elements of the game from geographical locations, weaponry and motion capture. Today I will be introducing information on Vehicles within operation flashpoint 2 Dragon Rising. All information is officially from codemaster HQ and today we have the last installment of intel they based on their new gaming engine.
Vehicles
The game will have a wide range of vehicles. Operation Flashpoint 2 will include 50 different vehicles ranging from air, naval and land units. Vehicles react to different terrain types for example, A jeep will perform differently on boggy based terrain than grass or tarmac.
The developers have created vehicles with varying strengths and weaknesses, a little like your weapon types! Tanks have heavy armour to protect key target areas such as fuel tanks. Jeeps are faster, they can dodge artillery and so-forth. Ok, you may expect this in a modern FPS but the result would create varying multi-player game play.
A key feature to this game is how vehicle interaction is implemented in OFP2. Developers have not only thought about vehicles and your interaction within the game but also your teams mates and crew. Developers have created vehicles so 5/ 6 members of your squad can hitch a ride or even provide vital cover against the enemy using on-board weaponary. Passenger implementation has been carefully designed. Passenger positions in vehicles are based on real life military vehicles of today such as the current vehicles of Afghanistan.
The game has always been top class. The above just demonstrates how in depth vehicles are integrated into the game but, unlike other games such as BF2 the player can see a big difference in gaming style. Operation Flashpoint 2 provides all what current titles do but at a much higher level. Operation Flashpoint 2 will be over average at all aspect of the game not just as a First Person shooter or Vehicle based gaming title.
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