Welcome back to ofp2 online. We are forever trying to gain new media information whether it be videos, images or even developers comments. Ofp2 online would like to confirm that the in-game level editor will be implemented at launch.
We can also confirm that the screen shots provided are taken from a p.c based platform and there is currently no evidence for cross platform interfaces i.e. console gamers. The high resolution images show that the editor is based on a normal x86 window interface ie. “windows xp platform”. We can also state that the level editor may be a completely separate application. Consider the original ofp2 if you would, the in-game level editor was actually in-game, these screen shots however show otherwise, (separate windows application which is installed with the game).
We can imagine that the community would like to know how big the in-game levels are. The bellow screens shots show exactly the full scale of how big ofp2 multiplayer in-game levels will be. The three screen shots are basically the same area at different given zoom levels showing exactly the sheer scale of these ofp2 multiplayer levels. The end user will be able to move the ‘hashed’ square any where across the island. This will in turn give the surface area for that given multiplayer level.
Ofp2 online will carry on researching into the cross platform matter because we believe that current playstation3 and xbox 360 gamers still deserve the chance of editing and creating levels. This can only maximise the operation flashpoint 2 community whether it be console or not. It would be a nice to make the assumption that p.c gamers and console gamers could ’swap’ maps and share gamerlevels across the community.
With this said ofp2 online still believe an in-game level editor could be added, if the console community shows vast interest regarding level editing ofp2 online can assume that a patch could be available for both playstaion3/ xbox 360, we can only wait in anticipation.


